Crash in element:update() after replacing element.layout
Issue Description
Crash during element:update() after replacing element.layout
Catching it in the debugger shows the crash happens at element.cpp:303, with parent = null
Steps to Reproduce
Attach the following script to PLAYER
local ui = require('openmw.ui')
local test = ui.create({})
local function onUpdate(dt)
test.layout = {
type = ui.TYPE.Text,
props = {text = tostring(dt)},
layer = 'Popup',
}
test:update()
end
return {
engineHandlers = {onUpdate = onUpdate}
}And load into any game, it crashes
Interestingly: It does not crash if you comment out test:update(), load into a game, uncomment it, and then do reloadlua
System Information
- **OpenMW Version: 3d763e73
- Operating System & Version: Arch linux
Mods
- Are you using mods? Only the script included in this ticket
- Are you using any shader mods? No
- Does it happen in a clean vanilla install? Untested
Logs and Settings
Nothing useful in the logs, doesn't seem settings related