OAAB - Articulating Animunculi Head spins in conversation, talks too often
The Articulating Animunculi Head in Tel Vos, part of the OAAB Grazelands mod (https://www.nexusmods.com/morrowind/mods/49075), spins in proximity and talks much more often than the Vanilla version. It looks like it's switching through animations quickly.
Steps to Reproduce
- Install OAAB_Data and OAAB Grazelands mods
- Open the game
coc "Tel Vos, Central Tower"- Head upstairs one floor
- Walk to the Articulating Animunculi Head
- Observe behavior
Begin ABtv_DwHelmTalking_s
Short Greeting
Short Unhappy
Float timer
if ( MenuMode )
PlayGroup Idle 1
endif
if ( OnActivate )
if ( Player->GetSpellEffects "ABtv_sp_dwHelmBlessing" )
LoopGroup Idle6 0 1
elseif ( Unhappy )
LoopGroup Idle5 0 1
else
Activate
endif
endif
if ( Unhappy )
set timer to ( timer - GetSecondsPassed )
if ( timer > 0 )
Return
endif
set Unhappy to 0
endif
if ( Greeting == -1 )
set timer to ( timer - GetSecondsPassed )
if ( timer > 0 )
Return
endif
endif
if ( GetDistance "Player" < 128 )
Set Greeting to ( Random100 )
if ( Greeting <= 33 )
LoopGroup Idle2 0 1
Set Greeting to -1
Set timer to 20
elseif ( Greeting <= 66 )
LoopGroup Idle3 0 1
Set Greeting to -1
Set timer to 20
elseif ( Greeting <= 100 )
LoopGroup Idle4 0 1
Set Greeting to -1
Set timer to 20
endif
endif
EndSystem Information
- OpenMW Version: latest master
- Operating System & Version: Windows 11
- GPU: NVIDIA RTX 5080
- Morrowind Version: GOG GOTY
- Language: English
- Addons: Tribunal, Bloodmoon
Mods
- Are you using mods? OAAB_Data and OAAB Grazelands
- Are you using any shader mods? No
- Does it happen in a clean vanilla install? N/A
Logs and Settings
[23:48:18.177 I] Loading saved game 'Quicksave' for character 'Testerson'
[23:48:18.224 I] Warning: lookoutScript[local variables] line 41, column 37 (=): invalid operator =, treating it as ==
[23:48:18.267 V] Language file "l10n/Mechanics/gmst.yaml" is enabled
[23:48:18.471 I] Unhandled effect NiPointLight in meshes/oaab/x/imp_window_01.nif
[23:48:18.473 I] Unhandled effect NiPointLight in meshes/oaab/x/imp_window_02.nif
[23:48:18.583 I] Loading cell Tel Vos (10, 14)
[23:48:18.586 I] BulletNifLoader: Unexpected RootCollisionNode in meshes/oaab/u/ximpchainpull.nif. Treating as visible geometry.
[23:48:18.615 I] Loading cell Grazelands Region (9, 14)
[23:48:18.629 I] Loading cell Grazelands Region (10, 13)
[23:48:18.662 I] Loading cell Grazelands Region (10, 15)
[23:48:18.667 I] Loading cell Vos (11, 14)
[23:48:18.689 I] Loading cell Grazelands Region (9, 13)
[23:48:18.695 I] Loading cell Grazelands Region (9, 15)
[23:48:18.698 I] Loading cell Grazelands Region (11, 13)
[23:48:18.721 I] Loading cell Grazelands Region (11, 15)
[23:48:18.772 I] Warning: OutsideBanner line 38, column 6 (endif): endif without matching if/elseif
[23:48:18.775 I] Warning: ABtv_TelvanniGuard8000_s line 78, column 22 (0): Extra argument
[23:48:18.922 I] BulletNifLoader: Unexpected RootCollisionNode in meshes/oaab/u/de_table_05.nif. Treating as visible geometry.
[23:48:20.064 I] Playing "music/explore/mx_explore_6.mp3"
[23:48:25.968 I] Changing to interior
[23:48:25.968 I] Unloading cell Grazelands Region (9, 13)
[23:48:25.970 I] Unloading cell Grazelands Region (10, 15)
[23:48:25.971 I] Unloading cell Vos (11, 14)
[23:48:25.973 I] Unloading cell Grazelands Region (10, 13)
[23:48:25.974 I] Unloading cell Grazelands Region (9, 15)
[23:48:25.975 I] Unloading cell Grazelands Region (11, 15)
[23:48:25.976 I] Unloading cell Grazelands Region (9, 14)
[23:48:25.977 I] Unloading cell Tel Vos (10, 14)
[23:48:25.980 I] Unloading cell Grazelands Region (11, 13)
[23:48:25.982 I] Loading cell Tel Vos, Central Tower
[23:48:26.045 I] BulletNifLoader: Unexpected RootCollisionNode in meshes/oaab/a/bug_gr_paul_ua.nif. Treating as visible geometry.
[23:51:34.321 I] Playing "music/explore/mx_explore_7.mp3"Edited by Aussiemon








