ActorActiveSpells:add does not update spell icons if game is paused
When adding new spell effects, icons should update immediately even when the game is paused during menus. Currently this does not happen when adding new active spells using ActorActiveSpells:add
To reproduce, add any spell effect on self with a menu open
- Open inventory
luaptypes.Actor.activeSpells(self):add{caster = self.object, id = "hearth heal", effects = {0}}
No healing magic effect icon appears until closing menus.