Flickering on non-shader water ripples

Issue Description

When the water shader is disabled, the texture-based ripples created by the player tend to flicker and turn dark when moving the camera.

Steps to Reproduce

  1. Disable the water shader
  2. Enter the water and create some ripples
  3. Look up and down

System Information

  • OpenMW Version: 0.51 RC2, but also happens as far back as 0.47
  • Operating System & Version: Windows 10 22H2 build 19045.6466
  • GPU: RTX 2060 6GB
  • Morrowind Version: Steam
  • Language: English
  • Addons: Tribunal, Bloodmoon

Mods

  • Are you using mods? No
  • Are you using any shader mods? No
  • Does it happen in a clean vanilla install? Yes

Logs and Settings

openmw.log

settings.cfg

APITrace recording in which the bug appears: https://drive.google.com/file/d/1yGJbXW-Y0nMnyKjA1EGFNvY0WVbJJtYI/view?usp=sharing

Edited by Qlonever