OSG logspam, potentially freeze when changing cells
Issue Description
Fresh-ish character, originally created with quite an extensive modlist. When changing cells around the ashlands and Molag Amur region openmw.log gets spammed with
[19:36:12.362 I] Unloading cell Molag Mar Region (2, -3)
[19:36:12.363 I] Unloading cell Molag Mar Region (0, -3)
[19:36:12.364 I] Unloading cell Molag Mar Region (1, -3)
[19:36:12.366 I] Loading cell Ashlands Region (1, 0)
[19:36:12.368 I] Loading cell Ashlands Region (0, 0)
[19:36:12.371 I] Loading cell Ashlands Region (2, 0)
[19:36:12.378 W] CullVisitor::apply(Geode&) detected NaN,
[19:36:12.378 W] depth=-nan, center=(0 0 -1.99993),
[19:36:12.378 W] matrix={
[19:36:12.378 W] -nan -nan nan nan
[19:36:12.378 W] -nan -nan nan nan
[19:36:12.378 W] -nan -nan nan nan
[19:36:12.378 W] -nan -nan nan nan
[19:36:12.378 W] }
[19:36:12.379 W]
[19:36:12.379 W] CullVisitor::apply(Geode&) detected NaN,
[19:36:12.379 W] depth=-nan, center=(0 0 -0.999928),
[19:36:12.379 W] matrix={
[19:36:12.379 W] -nan -nan nan nan
[19:36:12.379 W] -nan -nan nan nan
[19:36:12.379 W] -nan -nan nan nan
[19:36:12.379 W] -nan -nan nan nan
[19:36:12.379 W] }
[19:36:12.379 W]
CullVisitor messages continue while the character is in the affected cell.
And the world/local map for the cell also breaks - showing it as black square
, screenshots attached.
Attaching two settings.cfg files:
-
settings.cfg-freezebeing active causes the game to become completely unresponsive while log gets spammed on my system. - if I let the game run in this state and not kill it - it consumes all available ram and renders the system unresponsive
- Mint's native "this app is not responding" doesn't trigger
- settings.cfg-clean is a clean reset of the file, and only produces OSG logspam.
I was able to isolate the issue down to one mod, the "Sun's Duck Survival and needs" This doesn't happen on new characters, so maybe some interaction in the modlist. But I was told in openmw discord to post this here.
Specifically the issue happens as I pass the cell border near this plant heading north (console bc output):
Report time: 2026.02.19 19:52:18 UTC
Content file: 1 [Morrowind.esm]
RefNum: 163697
RefID: "flora_trama_shrub_04"
Memory address: 0x5e9041049f00
Cell: Ashlands Region
Grid: 1 -1
Coordinates: 8561.6 -6910.11 1025.28
Model: meshes/f/flora_trama_shrub_04.nif
(BSA: /home/arrean/.local/share/Steam/steamapps/common/Morrowind/Data Files/Morrowind.bsa)
Bound textures:
DIR: /home/arrean/.config/openmw/Data Files/GFX/Morrowind Enhanced Textures
diffuseMap: textures/tx_tramaroot_01.dds
Steps to Reproduce
- Install Sun's Dusk 1.8.2(at the time of writing) https://www.nexusmods.com/morrowind/mods/57526?tab=description
- Load attached "IssueTesting" save file
- Run forward for about ~30 meters, until you pass the trama shrub plant on the left, monitor openmw.log as you pass cell boundary
System Information
-
OpenMW Version:
- 0.50.0
-
Operating System & Version:
- Linux Mint 22.3 Zara + Cinnamon 6.6.7
-
GPU:
- NVIDIA GeForce RTX 3050 6GB Laptop GPU
- Drivers: 590.48.01-0ubunut0.24.04.1
-
Morrowind Version:
- Steam GOTY
-
Language:
- English
-
Addons:
- Tribunal, Bloodmoon
Mods
-
Are you using mods? Yes/No
- yes
-
Are you using any shader mods? Yes/No
- no
-
Does it happen in a clean vanilla install? Yes/No/Untested
- no
Logs and Settings
settings.cfg_freeze - causes game to freeze during logspam
settings.cfg_clean - just logspam, clean config
openmw.log - log from last run -
openmw.cfg_backup - original full modlist
openmw.cfg - current, isolated down to one mod.
IssueTesting.omwsave - save file with the issue

