Crash when using nearby.castRay with { ignore = nearby.actors }
Happens in 0.49 and 0.50
local input = require('openmw.input')
local nearby = require('openmw.nearby')
local self = require('openmw.self')
local util = require('openmw.util')
return {
engineHandlers = {
onKeyPress = function(e)
if e.code == input.KEY.Z then
nearby.castRay(self.position, self.position + util.vector3(10, 10, 10), {
ignore = nearby.actors,
})
end
end
},
}
Press Z:
*** Fatal Error ***
Address not mapped to object (signal 11)
Address: 0x6476006e726d