Lua UI crash on creating nested UI elements twice without destroying old parent element
Happens in 0.49 and 0.50 RC2.
How to reproduce:
local ui = require('openmw.ui')
local item_1 = ui.create { type = ui.TYPE.Widget }
local item_2 = ui.create { type = ui.TYPE.Widget }
return {
engineHandlers = {
onKeyPress = function(e)
if e.symbol == 'z' then
ui.create {
type = ui.TYPE.Widget,
content = ui.content {
item_1,
item_2
}
}
end
end,
},
}
After pressing z twice the game crashes:
*** Fatal Error ***
Address not mapped to object (signal 11)
Address: 0x7ffe5771bff8