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onHit Doesn't Function Correctly With Hand to Hand attacks

So whilst trying out onHit handlers I noticed two separate problems with hand-to-hand attacks:

  1. onHit handlers toggled by these will not play the striking sound, even when successful
  2. hand-to-hand attacks triggering an onHit function/event/whatever will not play the hitstun animation, which is definitely true of normal hand-to-hand attacks.

The first one is a quick fix in I.Combat but I can't quite see why this wouldn't be working for the hitStun animation.