onHit Doesn't Function Correctly With Hand to Hand attacks
So whilst trying out onHit handlers I noticed two separate problems with hand-to-hand attacks:
- onHit handlers toggled by these will not play the striking sound, even when successful
- hand-to-hand attacks triggering an
onHit
function/event/whatever will not play the hitstun animation, which is definitely true of normal hand-to-hand attacks.
The first one is a quick fix in I.Combat
but I can't quite see why this wouldn't be working for the hitStun animation.