Dangling Lua script pointer crashes caused by e.g. moving items
Getting some seemingly random crashes on the 0.50 dev build on Windows 11. Happening mostly as I'm going puttering around and questing.
IIRC the popup said to post it here. I'll attach the DMP file, with any logs and CFGs from the "My Games/OpenMW" folder.
And if it helps any, WinDBG (which full disclaimer I am not educated enough to use effectively) says "0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s."