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Crash: controller input on fortify/drain skill spellmaking

When Spellmaking with a game controller, traversing the selection dialog of skills makes the game crash. It works for abilities, but for stuff like 'Drain alchemy' it crashes on any horizontal movement. Selecting with the mouse works fine.

  • Is the problem OpenMW specific or does it also happen in vanilla Morrowind?

OpenMW specific. Specifically it's the new controller input commit.

  • What is your operating system?

Rocknix aarch64 on a retroid pocket flip2 running Portmaster

  • What version of OpenMW are you using? If you used a bleeding edge build, state the exact revision used.

Rocknix aarch64 on a retroid pocket flip2 running Portmaster

  • What version of Morrowind are you using (i.e. retail CD or Steam)? What addons (Tribunal, Bloodmoon) do you have installed?

    GOG version goty

  • What language is your Morrowind install?

english

  • Do you use any mods? If so, does the problem also occur in a clean vanilla install without any mods?

momw starter pack

  • What are the exact steps to reproduce the problem?

Once you acquire a Drain Skill spell, find a spellmaker and try to craft a spell to drain a skill. When presented with the selection dialog for which skill to drain (Alchemy, long blade, sneak, etc) use the controller to move horizontally through the list.

  • What did you expect to happen? What happened instead?

Segfault

  • Are there any error messages in your openmw.log file? If you're not an OpenMW team member, it's best to upload it.

Yeah, there's a crash dump but I don't have debug symbols so the stack trace isn't helpful. This should be easy to reproduce, and if not I can upload the log.

  • What settings do you use? If you're not an OpenMW team member, it's best to upload your settings.cfg.

[GUI]

controller menus = true

controller tooltips = true

  • Where is the in-game location this problem can be observed? Avoid vague statements such as "west of town X". Instead, open the console (` key by default, the key above Tab), click on the problematic object, then use the betacomment (bc) instruction to get useful information about the object that you can copy and paste into the bugreport:

I did this in the Ebonhart mages guild since that's the first time I saw these spells.