Some plants turn invisible when being called types.Container.inventory(cont):isResolved()
I'm seeing this on the latest nightly on Windowsflora_bc_mushroom_08.nif
- if you make a script with:
for _, cont in pairs(nearby.containers) do
local temp = types.Container.inventory(cont):isResolved()
end
-
enter a new cell
-
go back
some kinds of plants will have vanished. for example several mushrooms, like the ones in front of arrille's tradehouse flora_bc_mushroom_08 flora_bc_mushroom_01
this only happens when the model from Graphic Herbalism is installed: https://www.nexusmods.com/morrowind/mods/46599
i attached one of the models where this happens, but there must be something else with the resolved check, as that shouldn't affect the object at all
i'm using this function to check if a plant is harvestable
here is also a small mod that reproduces this issue on a vanilla modlist: mushroom08BeGone.zip
Edited by Ownly Me