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Charm's disposition changes capped on 100, uncapped below 0

OpenMW 0.49 RC7, total-overhaul

Reproduction:

  1. Set NPC's disposition to 90
  2. Cast 2 charms, 100 each, with the duration long enough for them to stack up
  3. Wait for them to expire, disposition is now 0
  4. Cast only one charm

Expected result: disposition is 100 Actual result: disposition is still 0 and you need the other charm to bring it up to 100