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Multiple bounty is sometimes assigned to player when detected during a pickpocketing action

Not very easy to reproduce; try that:

  • player->setsneak 100
  • player->additem gold_001 10000
  • placeatpc "imperial guard" 10 100 0

Now try to pickpocket 1 object from a NPC (Fargoth and Vodunius have more objects than guards) and be detected ("Voice"-"Thief" trigger). => sometimes the bounty you get isn't 25 (pickpocketing bounty), but a multiple of 25 (often 2, rarely 3). To give an idea, on 10 detections tests, i got 1 who has the "buggy multiple bounty".

Morrowind.exe has a similar bug, just a little bit different (in particular, the multiple seems to be as high as the number of "watchers" around). But not very easy to reproduce too.

I'm not sure if a similar bug exist with a theft (not a pickpocketing); and perhaps other "Voice" triggers ("Intruder" (aka Trespass), ...) have a similar bug... I don't know.

Tested with commit 04564030 (2025-05-18)

Edited by lelimule