Creatures without models can crash the game

OpenMW crashes when I load the attached save game, after closing the message by the CRAP mod. This happened only late in the game, and at first seemed to only happen when coming near the naked Nord near Ald'Ruhn (walking from Ald'Ruhn), asking you to help him out with the Paralysis spell. Current coordinates in the save game given below are Cell -5 6, coordinates -38920.6 53341.3 2273.36. Opening the console and coc-ing to Caldera (or probably any other unaffected cell) seems to prevent the crash. Approaching from the Caldera side and entering the same cell(?) then triggers the bug again.

I am on Debian testing, using OpenMW0.49.RC6, with the Steam version of Morrowind. I am using a previous version (not sure which) of the Expanded Vanilla modlist from modding-openmw.org with this momw-customizations.toml. I do not think I can come up with a way to reproduce this problem, given that it only happened over 100 hours into the run.

openmw-crash.log Quicksave.omwsave settings.cfg openmw.cfg