Third-person activation distance taken from camera rather than head
So with the camera zoomed far out, one cannot activate things that the player character is looking at right in front of them. Activation distance should be taken from the player's head.
(RM-841 from redmine: created on 2013-07-21 by Alex McKibben, , closed on 2014-01-02 by scrawl ., duplicates #859 (closed), duplicates #974 (closed), duplicates #1039 (closed))
Edited by redmine