User crash when cloning error marker
Here are the standard questions for the original user to respond to:
Describe the issue as detailed as you can. Below is a list of questions that should be answered in the description (if they apply).
- Is the problem OpenMW specific or does it also happen in vanilla Morrowind?
- What is your operating system?
- What version of OpenMW are you using? If you used a bleeding edge build, state the exact revision used.
- What version of Morrowind are you using (i.e. retail CD or Steam)? What addons (Tribunal, Bloodmoon) do you have installed? What language is your Morrowind install?
- Do you use any mods? If so, does the problem also occur in a clean vanilla install without any mods?
- What are the exact steps to reproduce the problem?
- What did you expect to happen? What happened instead?
- Are there any error messages in your
openmw.log
file? If you're not an OpenMW team member, it's best to upload it.- What settings do you use? If you're not an OpenMW team member, it's best to upload your
settings.cfg
.- Where is the in-game location this problem can be observed? Avoid vague statements such as "west of town X". Instead, open the console (
`
key by default, the key above Tab), click on the problematic object, then use the betacomment (bc
) instruction to get useful information about the object that you can copy and paste into the bugreport:
Stack trace:
Click to expand
osg.dll!osg::clone<osg::UserDataContainer>(const osg::UserDataContainer * t=0x00000281eb744d70, const osg::CopyOp & copyop={...}) Line 319 C++
osg.dll!osg::Object::Object(const osg::Object & obj, const osg::CopyOp & copyop={...}) Line 40 C++
osg.dll!osg::Node::Node(const osg::Node & node, const osg::CopyOp & copyop={...}) Line 76 C++
osg.dll!osg::Node::clone(const osg::CopyOp & copyop={...}) Line 87 C++
osg.dll!osg::clone<osg::Node>(const osg::Node * t, const osg::CopyOp & copyop) Line 319 C++
osg.dll!osg::Group::Group(const osg::Group & group, const osg::CopyOp & copyop={...}) Line 40 C++
osg.dll!osg::Group::clone(const osg::CopyOp & copyop={...}) Line 38 C++
osg.dll!osg::clone<osg::Node>(const osg::Node * t, const osg::CopyOp & copyop) Line 319 C++
osg.dll!osg::Group::Group(const osg::Group & group, const osg::CopyOp & copyop={...}) Line 40 C++
osg.dll!osg::Group::clone(const osg::CopyOp & copyop={...}) Line 38 C++
openmw.exe!Resource::SceneManager::cloneErrorMarker() Line 945 C++
openmw.exe!`Resource::SceneManager::getTemplate'::`1'::catch$57() Line 968 C++
VCRUNTIME140_1.dll!_CallSettingFrame_LookupContinuationIndex() Unknown
VCRUNTIME140_1.dll!__FrameHandler4::CxxCallCatchBlock(struct _EXCEPTION_RECORD *) Unknown
ntdll.dll!RcConsolidateFrames() Unknown
> openmw.exe!Resource::SceneManager::getTemplate(std::basic_string_view<char,std::char_traits<char>> name={...}, bool compile=false) Line 960 C++
openmw.exe!MWRender::ObjectPaging::createChunk(float size, const osg::Vec2f & center, bool activeGrid, const osg::Vec3f & viewPoint, bool compile=false, unsigned char lod='\x3') Line 674 C++
openmw.exe!MWRender::ObjectPaging::getChunk(float size, const osg::Vec2f & center, unsigned char __formal='\x6', unsigned int lodFlags=196608, bool activeGrid, const osg::Vec3f & viewPoint, bool compile=false) Line 92 C++
openmw.exe!Terrain::QuadTreeWorld::loadRenderingNode(Terrain::ViewDataEntry & entry, Terrain::ViewData * vd, float cellWorldSize, const osg::Vec4i & gridbounds, bool compile=181) Line 397 C++
openmw.exe!Terrain::QuadTreeWorld::accept(osg::NodeVisitor & nv) Line 490 C++
openmw.exe!Terrain::RootNode::accept(osg::NodeVisitor & nv) Line 114 C++
osg.dll!osg::Group::traverse(osg::NodeVisitor & nv) Line 61 C++
osgUtil.dll!osgUtil::CullVisitor::apply(osg::Group & node) Line 1151 C++
osg.dll!osg::Group::accept(osg::NodeVisitor & nv) Line 38 C++
osg.dll!osg::Group::traverse(osg::NodeVisitor & nv) Line 61 C++
[Inline Frame] openmw.exe!SceneUtil::NodeCallback<SceneUtil::LightManagerCullCallback,SceneUtil::LightManager *,osgUtil::CullVisitor *>::traverse(SceneUtil::LightManager *) Line 37 C++
openmw.exe!SceneUtil::LightManagerCullCallback::operator()(SceneUtil::LightManager * node=0x0000027cb54c8680, osgUtil::CullVisitor * cv=0x0000027c9dbf6db0) Line 662 C++
openmw.exe!SceneUtil::NodeCallback<SceneUtil::LightManagerCullCallback,SceneUtil::LightManager *,osgUtil::CullVisitor *>::run(osg::Object * object=0x0000027cb54c8680, osg::Object * data) Line 29 C++
osgUtil.dll!osgUtil::CullVisitor::apply(osg::Group & node) Line 1151 C++
openmw.exe!SceneUtil::LightManager::accept(osg::NodeVisitor & nv) Line 216 C++
osg.dll!osg::Group::traverse(osg::NodeVisitor & nv) Line 61 C++
openmw.exe!SceneUtil::MWShadowTechnique::cullShadowReceivingScene(osgUtil::CullVisitor * cv=0x0000027c9dbf6db0) Line 3097 C++
openmw.exe!SceneUtil::MWShadowTechnique::cull(osgUtil::CullVisitor & cv) Line 1100 C++
osgUtil.dll!osgUtil::CullVisitor::apply(osg::Group & node) Line 1151 C++
osgShadow.dll!osgShadow::ShadowedScene::accept(osg::NodeVisitor & nv) Line 36 C++
osg.dll!osg::Group::traverse(osg::NodeVisitor & nv) Line 61 C++
[Inline Frame] openmw.exe!SceneUtil::NodeCallback<SceneUtil::StateSetUpdater,osg::Node *,osg::NodeVisitor *>::traverse(osg::Node *) Line 37 C++
openmw.exe!SceneUtil::StateSetUpdater::applyCull(osg::Node * node=0x0000027c9dadc2b0, osgUtil::CullVisitor * cv=0x0000027c9dbf6db0) Line 57 C++
openmw.exe!SceneUtil::NodeCallback<SceneUtil::StateSetUpdater,osg::Node *,osg::NodeVisitor *>::run(osg::Object * object=0x0000027c9dadc2b0, osg::Object * data) Line 29 C++
osgUtil.dll!osgUtil::CullVisitor::apply(osg::Group & node) Line 1151 C++
osg.dll!osg::Group::accept(osg::NodeVisitor & nv) Line 38 C++
osg.dll!osg::Group::traverse(osg::NodeVisitor & nv) Line 61 C++
[Inline Frame] openmw.exe!SceneUtil::NodeCallback<SceneUtil::StateSetUpdater,osg::Node *,osg::NodeVisitor *>::traverse(osg::Node *) Line 37 C++
openmw.exe!SceneUtil::StateSetUpdater::applyCull(osg::Node * node=0x0000027cc7ff0c60, osgUtil::CullVisitor * cv=0x0000027c9dbf6db0) Line 57 C++
openmw.exe!SceneUtil::NodeCallback<SceneUtil::StateSetUpdater,osg::Node *,osg::NodeVisitor *>::run(osg::Object * object=0x0000027cc7ff0c60, osg::Object * data) Line 29 C++
osgUtil.dll!osgUtil::CullVisitor::apply(osg::Group & node) Line 1151 C++
osg.dll!osg::Group::accept(osg::NodeVisitor & nv) Line 38 C++
osg.dll!osg::Group::traverse(osg::NodeVisitor & nv) Line 61 C++
[Inline Frame] openmw.exe!SceneUtil::NodeCallback<MWRender::PingPongCull,osg::Node *,osgUtil::CullVisitor *>::traverse(osg::Node *) Line 37 C++
openmw.exe!MWRender::PingPongCull::operator()(osg::Node * node=0x0000027c9dbe6720, osgUtil::CullVisitor * cv=0x0000027c9dbf6db0) Line 82 C++
openmw.exe!SceneUtil::NodeCallback<MWRender::PingPongCull,osg::Node *,osgUtil::CullVisitor *>::run(osg::Object * object=0x0000027c9dbe6720, osg::Object * data) Line 29 C++
osgUtil.dll!osgUtil::SceneView::cullStage(const osg::Matrixd & projection, const osg::Matrixd & modelview, osgUtil::CullVisitor * cullVisitor=0x0000027c9dbf6db0, osgUtil::StateGraph * rendergraph=0x0000027c9f6b06c0, osgUtil::RenderStage * renderStage=0x0000027c9dbf6b40, osg::Viewport * viewport=0x0000027c9db7b450) Line 892 C++
osgUtil.dll!osgUtil::SceneView::cull() Line 760 C++
osgViewer.dll!osgViewer::Renderer::cull() Line 685 C++
osgViewer.dll!osgViewer::ViewerBase::renderingTraversals() Line 871 C++
openmw.exe!OMW::Engine::frame(unsigned int frameNumber=3807, float frametime=2.33549763e-38) Line 356 C++
openmw.exe!OMW::Engine::go() Line 1034 C++
openmw.exe!runApplication(int argc=1, char * * argv=0x0000027c98b291c0) Line 236 C++
openmw.exe!Debug::wrapApplication(int(*)(int, char * *) innerApplication=0x00007ff6b21464d2, int argc=1, char * * argv=0x0000027c98b291c0, std::basic_string_view<char,std::char_traits<char>> appName={...}) Line 457 C++
openmw.exe!main(int argc, char * * argv) Line 249 C++
[Inline Frame] openmw.exe!invoke_main() Line 78 C++
openmw.exe!__scrt_common_main_seh() Line 288 C++
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown
Another thread seems to be loading something else, so maybe that's related?
Click to expand
NtReadFile()
ReadFile()
Platform::File::read(Platform::File::Handle, void *, unsigned __int64)
Files::ConstrainedFileStreamBuf::underflow()
std::basic_streambuf<char,std::char_traits<char>>::uflow()
std::basic_streambuf<char,std::char_traits<char>>::xsgetn(char *, __int64)
[Inline Frame] std::basic_streambuf<char,std::char_traits<char>>::sgetn(char *, __int64)
std::basic_istream<char,std::char_traits<char>>::read(char *, __int64)
ReadDDSFile(std::basic_istream<char,std::char_traits<char>> &, bool)
ReaderWriterDDS::readImage(std::basic_istream<char,std::char_traits<char>> &, const osgDB::Options *)
Resource::ImageManager::getImage(std::basic_string_view<char,std::char_traits<char>>, bool)
NifOsg::LoaderImpl::getTextureImage(std::basic_string_view<char,std::char_traits<char>>)
[Inline Frame] NifOsg::LoaderImpl::handleSourceTexture(const Nif::NiSourceTexture *)
[Inline Frame] NifOsg::LoaderImpl::attachNiSourceTexture(const std::string &, const Nif::NiSourceTexture *, bool, bool, unsigned int, osg::StateSet *, std::vector<unsigned int,std::allocator<unsigned int>> &)
NifOsg::LoaderImpl::handleTextureProperty(const Nif::NiTexturingProperty *, const std::string &, osg::StateSet *, SceneUtil::CompositeStateSetUpdater *, std::vector<unsigned int,std::allocator<unsigned int>> &, int)
NifOsg::LoaderImpl::handleProperty(const Nif::NiProperty *, osg::Node *, SceneUtil::CompositeStateSetUpdater *, std::vector<unsigned int,std::allocator<unsigned int>> &, int, bool)
NifOsg::LoaderImpl::applyNodeProperties(const Nif::NiAVObject *, osg::Node *, SceneUtil::CompositeStateSetUpdater *, std::vector<unsigned int,std::allocator<unsigned int>> &, int)
NifOsg::LoaderImpl::handleNode(const Nif::NiAVObject *, const Nif::Parent *, osg::Group *, NifOsg::LoaderImpl::HandleNodeArgs)
NifOsg::LoaderImpl::handleNode(const Nif::NiAVObject *, const Nif::Parent *, osg::Group *, NifOsg::LoaderImpl::HandleNodeArgs)
NifOsg::LoaderImpl::load(Nif::FileView)
NifOsg::Loader::load(Nif::FileView, Resource::ImageManager *, Resource::BgsmFileManager *)
Resource::load(VFS::Path::NormalizedView, const VFS::Manager *, Resource::ImageManager *, Resource::NifFileManager *, Resource::BgsmFileManager *)
Resource::SceneManager::getTemplate(std::basic_string_view<char,std::char_traits<char>>, bool)
MWRender::ObjectPaging::createChunk(float, const osg::Vec2f &, bool, const osg::Vec3f &, bool, unsigned char)
MWRender::ObjectPaging::getChunk(float, const osg::Vec2f &, unsigned char, unsigned int, bool, const osg::Vec3f &, bool)
Terrain::QuadTreeWorld::loadRenderingNode(Terrain::ViewDataEntry &, Terrain::ViewData *, float, const osg::Vec4i &, bool)
Terrain::QuadTreeWorld::preload(Terrain::View *, const osg::Vec3f &, const osg::Vec4i &, std::atomic<bool> &, Loading::Reporter &)
MWWorld::TerrainPreloadItem::doWork()
SceneUtil::WorkThread::run()
[Inline Frame] SceneUtil::WorkThread::{ctor}::__l1::<lambda_5_>::operator()()
[Inline Frame] std::invoke(SceneUtil::WorkThread::{ctor}::__l1::<lambda_5_> &&)
std::thread::_Invoke<std::tuple<`SceneUtil::WorkThread::WorkThread'::`1'::<lambda_5_>>,0>(void *)
thread_start<unsigned int (__cdecl*)(void *),1>()
BaseThreadInitThunk()
RtlUserThreadStart()
The exception data:
Unhandled exception thrown: read access violation. t->**** was 0xFFFFFFFFFFFFFFE7.