CS: Merge Instance Drop Modes
A user recently reported to me that the Drop To Collision
keybind in the CS was no longer working. After looking over the code, I finally understood there are four different drop functions, three of which don't need to exist, and the more obviously useful two of those aren't even bound.
There's:
- Drop to Collision
- Drop to Terrain
- Drop to Collision Separately
- Drop to Terrain Separately.
There are a few problems here, namely that I can't fathom a situation in which you'd want to drop items to the colllision point of only the very first one. This results in weird situations, such as wanting to drop a handful of items on the ground and some on a table, but half of them end up floating at the table's height. or, you use the bind, and don't realize that now a bunch of the objects you selected are now subterranean.
Anyway, I propose merging the binds together into a single function that is equivalent to the current behavior of Drop to Collision Separately
(which also includes terrain because of course it does).