Lua: Creature movement flags are not exposed
As it says on the tin. Typically, one could also correspondingly check if specific animations are available to a given creature in order to determine what its actual capabilities are. However, there are other instances where animation checks don't necessarily work, such as:
- Detecting whether a creature is bipedal or not (eg, uses the human skeleton and animations)
- detecting whether a creature flies or not
- detecting whether a creature is capable of using weapons or not
So ideally we should expose all five flags available in TESCS:
Weapon & Shield
,Swims
,Walks
,Flies
, andBiped
.