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Lua: Creature movement flags are not exposed

As it says on the tin. Typically, one could also correspondingly check if specific animations are available to a given creature in order to determine what its actual capabilities are. However, there are other instances where animation checks don't necessarily work, such as:

  1. Detecting whether a creature is bipedal or not (eg, uses the human skeleton and animations)
  2. detecting whether a creature flies or not
  3. detecting whether a creature is capable of using weapons or not So ideally we should expose all five flags available in TESCS: Weapon & Shield, Swims, Walks, Flies, and Biped.