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Goblins Grunt becomes idle once injured

  • Is the problem OpenMW specific or does it also happen in vanilla Morrowind?

    • OpenMW specific
  • What is your operating system?

    • Windows 11 Pro, version 22H2
  • What version of OpenMW are you using? If you used a bleeding edge build, state the exact revision used.

    • OpenMW 0.48.0 release
  • What version of Morrowind are you using (i.e. retail CD or Steam)? What addons (Tribunal, Bloodmoon) do you have installed? What language is your Morrowind install?

    • GOG.com GOTY edition. Tribunal and Bloodmoon installed. English language.
  • Do you use any mods? If so, does the problem also occur in a clean vanilla install without any mods?

    • Problem occurs in a clean install w/o mods
  • What are the exact steps to reproduce the problem?

    1. Spawn a goblin_grunt with placeatpc goblin_grunt 1 1 1. They will then start attacking you.
    2. Deplete their health a bit. Select them then use modcurrenthealth -30 (or hit a bit with a weapon). They will stop attacking and will just stand there idle.
    3. Take away their health potion with removeitem p_restore_health_b 1. They will start attacking again.
    4. Give them back their health potion with additem p_restore_health_b 1. They again stop attacking.
  • What did you expect to happen? What happened instead?

    • I expect them to either use the health potion or keep attacking once injured. Instead, they just stand around idle, but they will follow you around if you move. My hunch is that the combat engine decides that the goblin should use their potion, but they are unable to for some reason.
  • Are there any error messages in your openmw.log file? If you're not an OpenMW team member, it's best to upload it.

  • What settings do you use? If you're not an OpenMW team member, it's best to upload your settings.cfg.

  • Where is the in-game location this problem can be observed? Avoid vague statements such as "west of town X". Instead, open the console (` key by default, the key above Tab), click on the problematic object, then use the betacomment (bc) instruction to get useful information about the object that you can copy and paste into the bugreport:

    • Initially encountered in Old Mournhold: Residential Sewers where the goblin grunts appear. However can be replicated anywhere by spawning in a grunt using placeatpc goblin_grunt 1 1 1
> bc
Report time: 2023.09.30 03:22:56 UTC
Content file: 2 [Tribunal.esm]
RefNum: 25667
RefID: goblin_grunt
Memory address: 0000021555E8CDB0
Cell: Old Mournhold: Residential Sewers
Coordinates: 281.206 9430.05 769
Model: meshes\r\xGoblin01.NIF
(DIR: C:\GOG Games\Morrowind\Data Files)
Edited by Peter Huss