Follow-up from "Add polygon offset to decals in Skyrim models, reducing Z-fighting" - how to make the decal renderbin order a named constant
The following discussion from !3237 (merged) should be addressed:
-
@AnyOldName3 started a discussion: Ideally, this would be a named constant rather than a magic number, but I don't know what the best approach for that would be given that
renderbin.hpp
is inmwrender
rather thancomponents
. I'm going to promote this to an issue so we can think about it later.