NiZBufferProperty issue
noticed NiZbufferProperty differences between mw.exe and openmw:
Can't describe properly, only by this video and pic. So in mw.exe (for some mods), NiZBufferProperty [flag 0] can make meshes (with nialphaproperty) render before everything else, but here it doesn't work that way.
https://youtu.be/lzc7RPphGko - for example in this vid, i try to show, that in mw.exe, the spheres render before character's model, or the building, but in openmw they don't.
Or same in this pic:
NiZBufferProperty [flag 0/2] + NiAlphaProperty (red/yellow sphere):
- MW.exe :mesh shows before all other meshes with/without NiAlphaProperty
- OpenMW :mesh doesn't show before everything else
NiZBufferProperty [flag 2] (blue):
- MW.exe :mesh shows before all other meshes without NiAlphaProperty
- OpenMW : doesn't seem to have effect?
NiZBufferProperty [flag 0] (pink):
- MW.exe : mesh shows in front of statics, but not in front of groundterrain/sky/container
- OpenMW : well can't describe exactly, but not the same, would need to separately test this
Here is nif to replicate: (enabling @kurpmeshtest.esp will spawn this nif in balmore square in above spot)
EDIT BY ANYOLDNAME3: Line breaks
Edited by AnyOldName3
