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Shadows don't cover groundcover depending on the view angle and perspective with compute scene bounds = primitives

Around gamehour equal to 20 when the shadow covers almost everything, parts of the groundcover may not have it in the first person view. Changing the view angle or switching to third person camera brings shadows back. Happens in 0.47, 0.48 RC9 and on the lastest dev version (cf9d2e0d).

screenshot088

openmw_groundcover_shadow

Saves for different versions:

gamehour is set to 20 and the timescale to 0.

groundcover_shadow_0_47.omwsave

groundcover_shadow_0_48_RC9.omwsave

groundcover_shadow_dev.omwsave

Config and settings:

openmw.cfg

settings.cfg

GPU:

OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
OpenGL Version: 4.6.0 NVIDIA 531.41
Edited by elsid