Post processing depth buffer is offset by half a pixel if MSAA enabled
This is weird to the point that I don't know if it's some kind of driver thing or not, but it's breaking one of the features of my post-processing AA shader.
The offset is only vertical, not horizontal. 4x MSAA.
What it should be like:
Windows 10, AMD RX 480 8GB, drivers last updated at some point in the past few months, very recent nightly build.