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Normals passed to post-processing shaders are broken

Normals change when objects are paged.

2023-01-10_19-25-15

Normals don't consistently rotate when objects rotate, either relative to worldspace nor relative to the camera.

2023-01-10_19-27-50

Normals are probably not being passed along correctly in all of the relevant shaders, only some of them.

Tested on 7c078883