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Some HQ Creatures mod models can hit the 8 texture slots limit with 0.48

  • This is an issue with OpenMW loading textures (I think)
  • My OS is Windows 10
  • I just upgraded to OpenMW development (e1e7f3e1). The mod in question (specifically the mudcrab) works normally in 0.47
  • I'm using the UESP version of morrowind
  • I'm using several mods but the problem also occurs when I load only the mod in question
  • I used Mod Organizer 2 to disable all of my mods, then reenabled the mudcrab replacer, then started a new game and went to the mudcrab near seyda neen lighthouse
  • I expected to see my beautiful replacer, as I did in 0.47. In 0.48RC4, the mesh has been replaced but most of the texture is white. The face texture is correct, though
  • No errors reported in log file
  • Anywhere mudcrabs are found, though I suspect that other replacers using a similar texturing method will have the same issue