M1 major bugs
Last tested on 483f370b
MacOSX 12.6, MBA 2020 M1
Data files == GOG
With default settings.cfg we got such issues:
- sun flickering
- changing resolution can be reproduce only in maximum size of attached monitor (e.g. w/o monitors -- 2K for latop screen), else -- gui will be exact size of MacOS internal scaling (e.g. on 4K attached monitors we need to scale GUI into maximum mode with small fonts etc) (we dont have it in 0.48 though, only in latests)
- antialising in whatever condition bigger then 0 with postprocessing and/or soft particles enabled makes blue screen (render errors, idk)
- building from source without those instructions https://discord.com/channels/260439894298460160/260443767482482688/1024128874570862663 just makes our binaries wont work
- rosetta-like running of premaded artifacts or stable releases (intel builds) makes interrior shadows yellow flickering
- minor shader rendering bugs on players shadows in inventory and water colors
Btw I have temporary workarounds for all of mentioned above bugs, but postprocessing aloof in such playthrough is kinda big issue.
- enabling AA (1=>)
- using 0.48 or changing resolution in maximum of hardware capabilities
- just dont use postprocessing and softparticles
- nuff said, https://discord.com/channels/260439894298460160/260443767482482688/1024128874570862663 (but idk how its will be influenced in engine work, for now its OK)
- use OnlyForF1 builds or compling by yourself
- fixing by enabling forcing shaders and per pixel lighting
If you need help in M1 builds, I can propose you my hardware for testing and CI/CD-ying, and ofc I have scripts for compiling M1 versions of deps and releases.
discord: oniatenosenpai#2436
Edited by ateno senpai