About melee hit timing
Fairly recently this !2268 (merged) was merged. I think there's an argument to be made that OpenMW's way of calculating hit timing before this merge was better, despite not being consistent with the vanilla game. Connecting the swing at the actual point the weapon makes contact is how 99% of real time games do it. Morrowind's combat sucks for a real time game and this merge makes it suck even more. I don't even have to explain why, the issues are self evident. So is an option to switch between the two systems possible for this or not? Or is it now set in stone? Cause man I hate this stupid quirk from the original engine, it's one of the big reasons I switched to OpenMW actually. Also, the pre-merge melee works a lot better for multiplayer fighting, but that's pretty niche.