Fade in happens after the scene load and is shown
macos 10.15, Intel dual core i5 2.5 GHz, Intel HD Graphics 4000 1536 Mo.
0.48 RC and lastest build
Some mods installed, but happens without them also. Cannot test if it reproduce with the vanilla engine. (using the french version, without Tribunal and Bloodmoon). See attached setting.cfg and openmw.cfg. Nothing strange in the log.
Description of the bug:
When tranning (e.g., in the balmora mage guild, see attached video), the AI package move the NPC before the fade in happens i.e.,
- Click on the training button
- The NPC is moved (with a loading bar)
- The screen went black
- The screen fade in
This could happens because I have a low end computer. It is something funny to see, but nothing critical.
There is also another strange thing that happens when moving on the world map:
When openMW loads additionnal cells, the engine cannot decide which frame it should show. Meaning that it switch between two frames. It is harder to record because it is mostly visible during the generation of navigation mesh (which could takes several second on my setup), and as those are stored after the first generation. So it is hard to get a fixed reproduction pattern. I don't know if it is related, but I can create another Issue if required.