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"Turn to movement direction" makes the player rotate wildly with COLLADA

When the player character animations come from a .dae file and "turn to movement direction" is enabled, the character rotates wildly around the vertical axis. https://www.youtube.com/watch?v=ZuUesacR65w

The expected result should be as seen in the release video, where the feature works for .nif https://www.youtube.com/watch?v=_9sUhduT-K4&t=348s

Part of the code handles this:

Could it perhaps be related to rotation values being in a different format? Quaternion vs. Euler, and degrees vs. radians?

Edited by Matjaž Lamut