Shaders vertex lighting incorrectly clamped

There is something wrong with lighting during clear weather, probably lighting clamping does not work properly:

Screenshot_20220207_112445

Bloom shaders will make situation even worse.

Related old discussion on Discord: https://discord.com/channels/260439894298460160/718892786157617163/940146960411791411

And this is how the same texture looks in the original engine:

Screenshot_20220207_121921

openmw.cfg

settings.cfg

Edited by Cody Glassman