Shaders vertex lighting incorrectly clamped
There is something wrong with lighting during clear weather, probably lighting clamping does not work properly:
Bloom shaders will make situation even worse.
Related old discussion on Discord: https://discord.com/channels/260439894298460160/718892786157617163/940146960411791411
And this is how the same texture looks in the original engine:
Edited by Cody Glassman