HitOnMe doesn't fire as intended
- Is the problem OpenMW specific or does it also happen in vanilla Morrowind?
Works in vanilla, not in OpenMW.
- What is your operating system?
Windows
- What version of OpenMW are you using? If you used a bleeding edge build, state the exact revision used.
Bleeding edge: c35f8c01
- What version of Morrowind are you using (i.e. retail CD or Steam)? What addons (Tribunal, Bloodmoon) do you have installed? What language is your Morrowind install?
GOG, Tribunal & Bloodmoon, English
- Do you use any mods? If so, does the problem also occur in a clean vanilla install without any mods?
No
- What are the exact steps to reproduce the problem?
- Add the resources in the attached 7z to your data directory
- Enable the ESP
- Go to Caldera and find the Wood Elf Hobin Rood outside the gate
- Accept his challenge and note the
HitOnMe "PC_wc" == 1
block in the target dummy's scriptPC_targetscript
does not fire when he makes a successful hit
- What did you expect to happen? What happened instead?
HitOnMe "PC_wc" == 1
should fire and the player should see a messagebox indicating that Hobin Rood's score has increased.
- Are there any error messages in your
openmw.log
file?
No
- Where is the in-game location this problem can be observed? Avoid vague statements such as "west of town X". Instead, open the console (
`
key by default, the key above Tab), click on the problematic object, then use the betacomment (bc
) instruction to get useful information about the object that you can copy and paste into the bugreport:
Cell: West Gash Region
Grid: -2 1
Coordinates: -9085.26 16275 1343.16
Edited by Rakanishu