Enemy block sounds align with animation instead of blocked hits

I've always felt fighting enemies with high block in OpenMW felt weird and the block sounds seemed delayed, so I did some testing:

Morrowind plays the block sound every time you hit an enemy but the hit is blocked, so the block sound replaces the hit sound.
Morrowind_block

But OpenMW plays the block sound only once per block animation, seemingly at a specific point not dependant on the blocked hits. All those swings here are hits, but silent because they were blocked without a sound.
OpenMW_block