Far from world origin objects jitter when camera is still
This was a problem since physics interpolation was added (which is necessary to fix many physics issues), it was using floats instead of doubles what caused this issue, it should be fixed with !1540 (merged)
Which was merged in 69319cea
While this issue is fixed and objects jitter should be significantly reduced compared to previous versions and vanilla, the more common issue between games with jittering object while the camera is moving is still present in OpenMW and is tracked in #4175
Edited by Abdu Sharif