Store list of Lua scripts on *.omwaddon and edit it in openmw-cs.
Steps:
-
Done.
openmw-cs
should be able to create an omwaddon that doesn't depend on any esm/omwgame. Needed because Lua mods often do not depend on any content and can be use with any game (morrowind/example suite/etc) without any changes. -
Done.
Add a new record with a list of strings (path to Lua scripts) to omwgame/omwaddon format. -
Moved to #6622
Add toopenmw-cs
new view "Mechanics/Lua scripts" that represents ESM::LuaScriptsCfg.
Edited by Petr Mikheev