Support FBO Rendering
Idea is to step away from rendering directly to our opengl context's default framebuffer, but to render to a FBO and then to the default framebuffer.
While this opens up the following possibilities:
- increased depth buffer
- post-processing
- ability to render to target resolution and later upscale/supersample
It is still unknown if this will have an impact on performance but in terms of FPS and also latency.
Edited by AnyOldName3