OpenMW-CS: Add a way to verify Morrowind.exe compatibility in created plugins
Many OpenMW-exclusive features are being planned for OpenMW-CS, yet it remains important for many Morrowind modding projects to keep vanilla MW compatibility in the short run to avoid cutting off half of their playerbase. Yet, they may still wish to be able to take advantage of the considerable convenience OpenMW-CS can potentially offer over the TES Construction Set. As such, these modders/projects would benefit from a button in OpenMW-CS that would report if the plugin includes data known to cause issues with Morrowind.exe (or even better, disallow editing choices that would cause incompatibilities).
This button could, for example, report overly long IDs that the vanilla engine can't parse or warn the user if per-cell water levels are set (once that feature gets worked on) in addition to other relevant issues.
Things like script bytecode will still need to be recompiled in TESCS, but at least modders could have some confidence that merging plugins created with OpenMW-CS won't accidentally destroy vanilla compatibility in their 150MB 20-years-in-the-making master esp files (talking about Tamriel Rebuilt here).