Lua command `actor:setEquipment` doesn't trigger mwscripts when equipping or unequipping a scripted item
Lua command actor:setEquipment doesn't trigger mwscripts when equipping or unequipping a scripted item.
It happens because setEquipment simply calls (link) MWWorld::InventoryStore::equip. And InventoryStore::equip doesn't trigger scripts.
Questions:
- Are there any cases when equipment should be changed without triggering attached mwscripts? If yes, then probably current behavior of actor:setEquipmentis correct and we just need an additional command to trigger an mwscript when needed.
- Should MWWorld::InventoryStore::equipbe changed to trigger scripts on attached objects? Or it is a low level function that shouldn't interfere with scripting in any way?