Shadows breaks rendering on MacOS
- Is the problem OpenMW specific or does it also happen in vanilla Morrowind?
OpenMW specific, when shadows are enabled, shadows do not render properly and parts of characters are missing.
- What is your operating system?
MacOS 11 "Big Sur" and MacOS 10 (updated as we have confirmation on other macs now too)
- What version of OpenMW are you using? If you used a bleeding edge build, state the exact revision used.
Latest 0.47: dff4b83d OSG 3.6.5 (brew OSG, upstream no patches) and OSGoS "3.6" branch
Using both Radeon GPU 4096MB and integrated intel iris 1536 MB
- Are there any error messages in your
openmw.logfile?
[23:24:17.085 W] RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdb
[23:24:17.086 W] ContextData::incrementContextIDUsageCount(0) to 2
[23:24:17.088 W] Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
[23:24:17.088 W] RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdb
[23:24:17.088 W] ContextData::incrementContextIDUsageCount(0) to 3
[23:24:17.090 W] Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
[23:24:17.427 W] RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdb
[23:24:17.427 W] ContextData::incrementContextIDUsageCount(0) to 4
Edited by psi29a

