Skip to content
GitLab
    • GitLab: the DevOps platform
    • Explore GitLab
    • Install GitLab
    • How GitLab compares
    • Get started
    • GitLab docs
    • GitLab Learn
  • Pricing
  • Talk to an expert
  • /
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
    • Switch to GitLab Next
    Projects Groups Topics Snippets
  • Register
  • Sign in
  • openmw openmw
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributor statistics
    • Graph
    • Compare revisions
    • Locked files
  • Issues 831
    • Issues 831
    • List
    • Boards
    • Service Desk
    • Milestones
    • Iterations
  • Merge requests 32
    • Merge requests 32
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Artifacts
    • Schedules
    • Test cases
  • Deployments
    • Deployments
    • Releases
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Code review
    • Insights
    • Issue
    • Repository
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • OpenMWOpenMW
  • openmwopenmw
  • Issues
  • #6043
Closed
Open
Issue created May 15, 2021 by Andrei Kortunov@akortunovDeveloper

Actor can have torch missing when torch animation is played

Screenshot_20210515_103043

This bug can occur at least in two cases when shields holstering is enabled and its animations are present:

  1. For NPC's after combat in 0.47. From what I can tell, it is because timer from !501 (merged) can replace shield to torch in the middle of shield unequipping animation.
  2. For player character when you equip torch instead of shield when shield unequiping animation is playing, in both 0.46 and 0.47.

I see two possible solutions here:

  1. Cancel "shield" animation when a light source is equipped instead of shield
  2. Ensure that the item in the left hand is shown when we play a "torch" animation.
Edited May 15, 2021 by Andrei Kortunov
Assignee
Assign to
Time tracking