Particle system controller values are incorrectly used
In Morrowind.exe the Num Valid
and Num Particles
blocks for an NiParticleSystemController
can be set to zero, since this controls only the initial state. The particle counts from NiParticleData
will be used. In OpenMW, the values in NiParticleSystemController
override everything. If a count of 0 is set then the number of particles spawned will always be zero, the count from the NiParticleData
node is not respected.
The mesh which raised this concern can be found here:
https://www.nexusmods.com/morrowind/mods/49605 : meshes/i/in_lava_1024.nif