Skip to content
GitLab
    • GitLab: the DevOps platform
    • Explore GitLab
    • Install GitLab
    • How GitLab compares
    • Get started
    • GitLab docs
    • GitLab Learn
  • Pricing
  • Talk to an expert
  • /
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
    • Switch to GitLab Next
    Projects Groups Topics Snippets
  • Register
  • Sign in
  • openmw openmw
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributor statistics
    • Graph
    • Compare revisions
    • Locked files
  • Issues 831
    • Issues 831
    • List
    • Boards
    • Service Desk
    • Milestones
    • Iterations
  • Merge requests 32
    • Merge requests 32
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Artifacts
    • Schedules
    • Test cases
  • Deployments
    • Deployments
    • Releases
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Code review
    • Insights
    • Issue
    • Repository
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • OpenMWOpenMW
  • openmwopenmw
  • Issues
  • #6028
Closed
Open
Issue created May 11, 2021 by Cody Glassman@glassmancody.infoDeveloper

Particle system controller values are incorrectly used

In Morrowind.exe the Num Valid and Num Particles blocks for an NiParticleSystemController can be set to zero, since this controls only the initial state. The particle counts from NiParticleData will be used. In OpenMW, the values in NiParticleSystemController override everything. If a count of 0 is set then the number of particles spawned will always be zero, the count from the NiParticleData node is not respected.

The mesh which raised this concern can be found here: https://www.nexusmods.com/morrowind/mods/49605 : meshes/i/in_lava_1024.nif

Assignee
Assign to
Time tracking