Support more than 8 lights
We currently only support 8 lights as the hard limit enforced by the fixed-function pipeline. We'll eventually need a shader based approach to move beyond this.
I suggest we put in a light-limit variable in our config with a default setting that is low, yet works well with most content, including vanilla and TR. Users with more powerful GPUs can up this limit as they choose.
More information can be read here: https://forum.openmw.org/viewtopic.php?f=3&t=5768