Paralyzed actors behavior is inconsistent with vanilla

If you paralyze an actor while they're levitating they should fall down:

Before: paralyzed_levitating_guard_before

After: paralyzed_levitating_guard_after

Note that paralyzing flying creatures does work just fine in OpenMW, they fall down.

If you paralyze an actor underwater (NPCs, creatures...etc), they should float to the water surface.