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  • #5568

Closed
Open
Created Aug 04, 2020 by Pierre Mossler@eliadaile

Physics calculation leading to massive FPS drops.

I noticed massive fps drops near the river south from Balmora, and apparently the Physics calculations are going very wrong there. I suspect it has to do with the massive amount of creatures generated under the hill. Once I move further from that area, the fps are back to a more normal level.

The effect are not immediate, but waiting at that place leads to rapidly increasing times for physics.

I am running with the following config:

  • openMW a890c951 dev build
  • compiled OpenSceneGraph 3.6.5 (OpenSuSE Tumbleweed)

On the hardware front:

  • Ryzen 5 1500X
  • Radeon RX 5700XT

Here in attachment are the save file, my openmw.cfg file, and 2 screenshots to add some context. I double-checked, and I don't think any mod is modifying this particular place/cell.

physics_fail.omwsave.zip openmw.cfg Screenshot_20200804_094008 Screenshot_20200803_205918

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