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  • #5524
Closed
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Issue created Jul 12, 2020 by Andrei Kortunov@akortunovDeveloper

Resume failed script execution after reload

Previously discussed at #5387 (closed).

When script execution failed during runtime, we remove compiled bytecode for that script and do not run it again until game restart. It may be an overkill.

Edited Jul 13, 2020 by Andrei Kortunov
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