Multiple summons overlap fix
Multiple summons overlap fix. When multiple creatures were summoned in a single cast, they would always appear at exactly the same location, making it look like only one creature was summoned. This fix slightly changes the summoning distance for every summoned creature so that multiple creatures separate immediately. This also works to separate multiple summon spells cast at the same target location.
Would this also have an effect on placeatpc command?
https://wiki.openmw.org/index.php?title=MCP
Note: with navmesh generation, when summoned, they go about their own directions because of physics/collisions pushing them apart.
tested: placeatpc "skeleton warrior", 1, 128, 0 10 times... each skeleton goes about their own way towards you or other target.