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OpenMW-CS: Region Map - creating and editing exterior cells

Cells are basic world building units in OpenMW and they come in two types – exterior and interior. Exterior cells represent continuous terrain and fit on a world grid at specific coordinates.

Current workflow for creating exterior cells is less than optimal. They are created one at a time in the Cells list and by manually typing the coordinates. There are two problems with this:

  • Creating the cells one by one is time consuming.
  • The coordinates don’t offer a visual idea where in the world the newly created cells are.

This issue proposes the Region Map gets extra functionality to solve these problems:

  • Video: https://www.youtube.com/watch?v=kH7PHs6S2v0
  • Create and modify cells
  • Assign regions
  • Offer a preexisting grid on which the cells can be created
  • Outline the game-world that exists from the cells
  • Pan the view without using the scroll bars
  • Double click to select all cells of the same region
  • Show grid coordinates

Concept (a bit different colours than the video but the same design) region-map-concept

Nice to haves, but go beyond this issue:

  • Show terrain height in Region Map
  • Create new regions, their names and colors from the Region Map
  • Apply a grayscale image to modify terrain height of selected cells
  • Focus the 3d view camera to the cell currently selected in the region Map view.
Edited by Matjaž Lamut