OpenMW-CS: Advanced Docking System for UI
Most of big game engine editors have very flexible window-docking capabilities. On the other hand TESCS and Creation Kit don't have any docking at all, just floating windows everywhere...
Let's not use the Bethesda's tools as example in that case. Users should get a better way to organize their workspace as they want.
Qt's QDockWidget is a center widget-based and too limited for our needs, so I purpose to use "Advanced Docking System for Qt" (https://github.com/githubuser0xFFFF/Qt-Advanced-Docking-System).
It looks very powerful and has all features that we need and even more. As you can read on GitHub page, it uses in such serious editors as Qt Creator IDE and Qt Design Studio.