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Weapon Hit Time is Different Than Vanilla

This is KIND OF a bug that's already been reported (issue #5057 (closed),) although the consequence of it seemed minor, but it's actually a lot worse. So the vanilla engine calculates miss/hit chance as soon as the player lets go of the mouse, whereas OpenMW, as far as I can tell, calculates miss/hit chance as soon as the weapon physically hits a target. OpenMW is clearly superior in this regard, however it leads to a problem, where the AI has a lot of trouble hitting players that are moving away from them, even if they're just walking, whereas in the vanilla engine since the chance to hit is determined when the weapon starts its swing, it will still catch players that are trying to get away from it. I set up a quick test where I set my speed and an NPC's speed (and athletics) to the same number, and set their short blade skill to 100, and every time the vanilla engine NPC would hit me way more than in OpenMW. I suppose the AI needs a tweak so they can close the distance better. Here are some webms that demonstrate some of the stuff I'm talking about. It should be apparent which is the vanilla game and which is OpenMW. out out1 out2 out22

Edited by Caleb C