Weird result of attack animation blending with movement animations
Try to shoot from bow in the 1st-person mode when steady. There is a regression in my PR1776 - there is a bow animation desync during shooting.
Try to shoot from bow in the 1st-person mode during movement. Shooting animation blending with movement animation provides a quite weird result in master branch - an arrow has large left offset.
Take a longsword and prepare thrust attack in the 1st-person mode. Switch between walking/stopping. There will be weapon position twitching in upstream master.