Make water shader rougher during rain
Normal screenshot, looks really weird:
Screenshot with these changes to the shader:
const float MID_WAVES_X = 0.2; const float MID_WAVES_Y = 0.2; const float SMALL_WAVES_X = 0.3; const float SMALL_WAVES_Y = 0.3; const float BUMP = 2.5;
It would be nice if the shader's parameters were changed for different weather patterns and maybe indoors, right now the water looks really weird except for exteriors and calm weather.